How did Apple manage to screw up the iOS calculator app?

This is a strange one.

Not too long ago, Quartz reported on an unfortunate gaffe by Apple in the calculator app in the latest version of iOS. If you typed in “1+2+3=” fast enough, you would get a wrong answer (i.e. not 6). In some cases, you would get a very wrong answer.

Apple did finally get around to fixing this bug about a week after the article. What’s disturbing is just how the botched calculator came to be to begin with. Per the article:

According to a group of eagle-eyed iPhone users on Reddit who spotted the issue, it seems to be because of a new animation in the calculator app, where a button briefly fades to white when you press it. The result is that if you press an operator button (i.e., the plus sign) before the short animation finishes, the app ignores it. So, 1 + 2 + 3 accidentally gets read as 1 + 23.

Translation: Apple cares more about the flashy and purely cosmetic animation than the calculator actually performing its intended function. This is wholly unacceptable for any company involved in devices intended to be used for functional computing. A calculator app is not a laser light show with numbers on it. It is a tool, much like the dedicated devices it is modeled after, which is relied upon to give accurate results when used. Screw up something like the calculator, and you (quite justly) lose the trust of a good number of your users, something which is not very easy to regain.

The good news is that Apple is fixing it. The bad news is that it apparently took Apple two minor iOS revisions to recognize the issue and get a fix out there. Quite disturbing to me. Yes, there are third-party calculator apps, but one should not have to resort to a third-party app for something like this.

I can only imagine what’s next: a phone app that dials the wrong number if you enter it too quickly?

The AppGratis incident: Showing Apple’s opacity yet again

Venturebeat recently reported on AppGratis and its unsuccessful attempts to just get a dialog with Apple after abruptly and quickly having its app removed from the App Store. Which, for iOS apps, basically means it was dead in the water (it has since been restored, though for how long remains to be seen).

I’ve said many times just how bad it is to place oneself at the mercy of a large corporation. If you’re lucky and don’t run afoul of either the published rules and the whims of Apple, then it might work out okay. Then again, it might not, as Apple can change the rules to make your app non-compliant, like they did to AppGratis. They can also decide on a whim to just not approve your app. Apple rules the iOS platform with an iron fist. This isn’t news, it’s been like this more or less since the beginning.

Google’s Android platform, though not perfect, doesn’t have these issues, in addition to giving consumers a wider choice of manufacturers (though Samsung is far and away the front runner at the time of writing). Unlike iOS, Android will let you install apps from sources besides the Google Play store; you do have to acknowledge a rather scary-looking warning to do so, but you can do it.

I still wish picking a smartphone platform wasn’t about choosing between the lesser of two evils. Well, actually, the least of four evils if you’re counting (Windows Phone and BlackBerry are also technically possibilities, but I find them equally as repulsive as the iPhone and for similar reasons).

The MacOS App Store: starting down the slippery slope

As recently reported by Crunchgear, Apple likes the entire App Store concept so much it’s now rolling it out in the next version of MacOS X. It’s hardly an unsurprising move, however, that doesn’t make it any less dangerous from a software freedom standpoint.

While it appears for now that Apple will continue to allow software to be installed on MacOS X as before, I suspect it will only be a matter of time before this quietly disappears and MacOS becomes just like iOS (the iPhone/iPod/iPad operating system), where everything must be approved by Apple, and truly free software (as in freedom) is impossible. This is one more step down the slippery slope which started with the App Store in the iPhone.

Until and unless Apple proves by words and actions it is committed to the freedom of its users to use its products in ways not arbitrarily limited by Apple itself, I still maintain that Apple is the biggest threat to the future of computing freedom. The specific actions I am referring to would include the following, at minimum:

  1. Apple offers alternatives to the App Store on its “non-computer” products (iPod, iPhone, iPad) where such alternatives do not currently exist, without the requirement of “jailbreaking” those devices.
  2. Evidence of “jailbreaking” is no longer considered by Apple for the purpose of warranty validity while it is still necessary to run non-Apple-approved applications.
  3. The license for future versions of the iOS SDK is made friendlier to the free software development model. (I will clarify this in a later post when I get a full copy of the license agreement.) Ideally, Apple would release enough documentation to let anyone write an iOS replacement and load it onto any device which ships with iOS, and make the license changes retroactive.

Were Apple to do these things, I believe the world would be a better place for freedom. The fact that Apple will probably refuse to do any of this, speaks volumes about the true motives of Apple as a company and the character of such people as Steve Jobs. With this latest attack on software freedom by Apple, there has never been a worse time to buy Apple products.